Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. If you like our work, you can help support us by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund.Ultimate Epic Battle Simulator v1.0 Release Date: JGenres/Tags: Simulation, Sandbox, 3D, Pausable real-time Developer: Brilliant Game Studios Publisher: Brilliant Game Studios Platform: PC Engine: Unity 5 Steam User Rating: 77% of user reviews are positive (based on 1,763 reviews) Interface Language: English Audio Language: English Crack: built-in (RELOADED) Minimum requirements: Operating System: Windows Vista Or Later Processor: Intel Core i5 4590, AMD FX 8320 or greater RAM: 8 GB Video Card: AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 DirectX: 11 HDD Space: 5 GB Screenshots - click to enlarge If you don't see screens - disable your adblock Description: Here is a sandbox like no other. Go Back To > Games + Gaming | Software | Home
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Go to the Ultimate Epic Battle Simulator Steam page.Log into your existing Steam account, or create a new account.Just make sure you get it before 2 AM on 2 February 2021 (GMT+8) : Ultimate Epic Battle Simulator : How To Get It Free!įollow these steps to add it to your Steam account. Yes I worked hard to bring this game to life, may you all inflict carnage upon it! What does that mean? That means every piece of shiny armor is reflecting it’s true surroundings, every bright surfaces illuminates it’s surroundings and effects the overall lighting. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. Each individual decides his own path and navigates complex environments.īut I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but it’s your CPU, do what you want! That is why we decided not to limit the amount of units in battle. The main focus in this game is giving the player no restrictions to what he can do.
Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens!